/************************************************************
	File:		GemShard.h
	Author:		Mitchel Mishiev
	Purpose:	CGemShard class controls the GemShards
************************************************************/

#pragma once
#include "entity.h"
class CGemShard : public CEntity
{
private:
	bool ShardPickedUp;
public:
	CGemShard(void);
	~CGemShard(void);

	void	Update( float fElapsedTime );
	void	Render( void );

	//RECT	GetRect( void ) const;

	//Accessor
	bool GetShard() { return ShardPickedUp; }

	//Mutator
	void SetShard(bool shard) { ShardPickedUp = shard; }
};

